EchoSynth is a 3D platforming adventure game ideal for speedrunners. You play as Gollux, a giant golem prototype, trying to make your way through a simulation test to prove your strength. Breeze your way through 10 different levels. Explore the vibrant environments the simulator has to offer. Collect treasures along the way. Time yourself to see how fast you can complete the game without dying.
GAME STORY
Fast-paced and heavily based on exploration and platforming, EchoSynth takes place in a simulator. You are one of the professor's prototypes, training to become one of his warriors on the battlefield. Can you make it through all 10 levels before time runs out?
Along your journey, you will hear the voices of some of the professor's other creations who were also once prototypes. They give you advice on how to beat the level and what to expect.
The simulator rooms that exist in this game were all created by these minions and are meant to test your jumping ability and speed.
Fast-paced and heavily based on exploration and platforming, EchoSynth takes place in a simulator. You are one of the professor's prototypes, training to become one of his warriors on the battlefield. Can you make it through all 10 levels before time runs out?
Along your journey, you will hear the voices of some of the professor's other creations who were also once prototypes. They give you advice on how to beat the level and what to expect.
The simulator rooms that exist in this game were all created by these minions and are meant to test your jumping ability and speed.
GAME MECHANICS
The entire game is meant to be done at once with a consistently decreasing health bar. With your only abilities to jump/double-jump and run, the game tests your speed running skills.
The player progresses through the game by reaching the teleporter at the end of each level, being transported back into the hub world, where you move on to the next level.
The only way the player dies is if the health bar reaches zero. Falling out of the level will take you back to the start, where you must complete the entire level again, but with less time than before.
The player has the option to pause the game at any time. If you choose to save and load, you will save your position in the game, but at the risk of losing collectibles.
The entire game is meant to be done at once with a consistently decreasing health bar. With your only abilities to jump/double-jump and run, the game tests your speed running skills.
The player progresses through the game by reaching the teleporter at the end of each level, being transported back into the hub world, where you move on to the next level.
The only way the player dies is if the health bar reaches zero. Falling out of the level will take you back to the start, where you must complete the entire level again, but with less time than before.
The player has the option to pause the game at any time. If you choose to save and load, you will save your position in the game, but at the risk of losing collectibles.